Stars Without Number
Expanded Table of Contents
- Into the Waiting Night1
- Character Creation3
- Summary of Character Creation4
- Attributes6
- Skills7
- Choosing a Background9
- Barbarian10
- Clergy10
- Courtesan11
- Criminal11
- Dilettante11
- Entertainer11
- Merchant12
- Noble12
- Official12
- Peasant12
- Physician13
- Pilot13
- Politician14
- Scholar14
- Soldier14
- Spacer14
- Technician15
- Thug15
- Vagabond15
- Worker15
- Character Classes16
- Expert17
- Psychic17
- Warrior18
- Adventurer18
- Choosing a Focus19
- The Focus List20
- Alert20
- Armsman20
- Assassin20
- Authority20
- Close Combatant20
- Connected20
- Die Hard21
- Diplomat21
- Gunslinger21
- Hacker21
- Healer21
- Henchkeeper21
- Ironhide22
- Psychic Training22
- Savage Fray22
- Shocking Assault22
- Sniper22
- Specialist22
- Star Captain22
- Starfarer22
- Tinker23
- Unarmed Combatant23
- Unique Gift23
- Wanderer23
- Wild Psychic Talent23
- Final Touches24
- Equipment Packages25
- Quick Character Creation26
- Psionics29
- Psionic Skills30
- Psionic Powers and Techniques30
- Torching31
- Biopsionics32
- Metapsionics34
- Precognition36
- Telekinesis38
- Telepathy40
- Teleportation42
- Systems45
- Scenes and Durations46
- Saving Throws46
- Skill Checks47
- Combat48
- Rounds and Initiative48
- Types of Actions48
- Hitting an Enemy49
- Hit Roll Modifiers49
- Common Actions in Combat50
- Combat Complications and Maneuvers52
- Injury, Death, and Healing53
- Hacking54
- Character Advancement56
- Environmental Hazards58
- Falling58
- Poisons58
- Diseases58
- Radiation58
- Hard Vacuum58
- System Quick Reference Sheet59
- Equipment and Vehicles61
- Encumbrance61
- Credits and Money61
- Technology Levels63
- Armor64
- Ranged Weapons66
- Melee Weapons68
- Heavy Weapons69
- General Equipment70
- Ammo and Power71
- Communications71
- Computing Gear72
- Pharmaceuticals73
- Tools and Medical Gear74
- Field Equipment75
- Lifestyles, Employees, and Services77
- Vehicles78
- Drones80
- Cyberware82
- Artifacts86
- Artifact Armor86
- Artifact Weaponry87
- Artifact Equipment89
- Modding and Building Equipment90
- Starships93
- Building a Starship94
- Starship Hulls94
- Starship Fittings96
- Starship Defenses101
- Starship Weaponry102
- Example Starships104
- Modifying and Tuning Starships108
- Space Travel110
- Sensors and Detection112
- Maintenance and Repair113
- Space Combat114
- Ship Combat Actions117
- Ship Crises118
- The History of Space121
- A Timeline of the Future126
- Sector Creation129
- Creating a Stellar Sector130
- World Tags132
- Atmosphere160
- Temperature162
- Biosphere164
- Population166
- Tech Level168
- Additional System Points of Interest170
- Adventure Creation173
- Adventure Rewards178
- Creating Problems180
- Creating People182
- Creating Places184
- Adventure Seeds186
- An Example of Adventure Creation191
- Xenobestiary193
- The Reaction Roll193
- Humanity194
- Robots and VIs196
- Beasts200
- Aliens202
- Alien Psychology and Lenses204
- Alien Social Structure207
- Alien Player Characters209
- Factions211
- Factions, Assets, and Turns212
- Faction Actions214
- Buying and Using Assets216
- Faction Goals217
- Cunning Assets218
- Force Assets220
- Wealth Assets222
- Faction Tags224
- Factions In Your Campaign226
- Example Factions227
- An Example of Faction Play228
- Game Master Resources231
- Common Game Master Complications232
- Death232
- Skill Checks232
- Combat233
- Negotiation and Diplomacy233
- Searching and Investigation234
- Salvage234
- Interstellar Trade235
- Converting First Edition Stars Without Number236
- House Rules and the Game237
- Name Generators238
- One-Roll NPCs244
- One-Roll Patrons245
- One-Roll Urban Encounters246
- One-Roll Wilderness Encounters247
- Transhuman Campaigns248
- Wealth and Face250
- Shells and Swapping Bodies252
- Character Generation253
- Organic Shells254
- Mechanical Shells256
- The Net and Digital Shells258
- Digital Combat260
- Common Digital Programs261
- Transhuman Polities262
- One-Roll Polity Missions264
- Polity Mission Rewards265
- Space Magic266
- The Arcanist268
- The Magister269
- The Adept270
- The Incandescent Order270
- Arcane Foci272
- Heroic Characters274
- Heroic Character Classes275
- Heroic Combat276
- Counting Heroic Damage276
- Lesser Foes and Worthy Foes276
- The Fray Die276
- Defying Doom277
- Challenging Heroic PCs278
- True Artificial Intelligences280
- Creating True AIs283
- True AI PCs285
- The True AI Class287
- Core Routines288
- Peripheral Routines289
- Societies290
- The Origin of the Society292
- The Society's Rulers294
- The Ruled Classes296
- Flavoring the Society298
- Mechs300
- Mech Combat302
- Mech Damage and Repair302
- Maintenance303
- Piloting Mechs303
- Designing Mechs304
- Mech Fittings305
- Mech Defenses307
- Mech Weaponry308
- Example Mech Designs310
- Index314
- Kickstarter Backers315