Tag: D&D
The B.A.D.D. Files, part 2
Today’s text file from the B.A.D.D. Files is the sad story of Darren Molitor in B.A.D.D.’s words and his own.
Posted: November 17th, 2008 under Miscellanea.
Tags: B.A.D.D., Christian panic, D&D, Darren Molitor, moral panic, occult, Patricia Pulling, persecution, propaganda, textfiles
Comments: 1
The B.A.D.D. Files, part 1
Religion is the topic of this month’s RPG Blog Carnival. Let’s tackle the elephant in the room and take a morbid look at Christian anti-D&D propaganda from the 80s.
Posted: November 12th, 2008 under Miscellanea.
Tags: 80s, Christian panic, D&D, demonology, devil worship, history, moral panic, occult, persecution, propaganda, satan, witchcraft
Comments: 8
D&D spells in Savage Worlds: Feedback?
I’ve been thinking about how to handle magic as it appears in D&D settings. I want to maintain the spirit of Savage Worlds, but I don’t want to entirely re-write settings shaped by Vancian magic.
Posted: November 10th, 2008 under Ideas.
Tags: D&D, feedback, Forgotten Realms, magic, overload, ritual, Savage Worlds, Vancian magic
Comments: 8
Savage Worlds breadcrumbs
I’ve been looking around for a good system to adopt as my default system. I’m currently looking at the setting-agnostic Savage Worlds from Pinnacle. Getting here I wandered through a few interesting pages about the game and [...]
Posted: November 3rd, 2008 under Miscellanea.
Tags: D&D, Forgotten Realms, links, Savage Worlds, Shaintar, Suzerain, system
Comments: 8
Is D&D possible without session prep?
Doctor Checkmate makes an astute point: “Buying product after product has always been the methadone to treat the addiction to play.” I need to take this to heart, considering the state of my wishlist.
However, playing more often isn’t an available solution, so what’s left? …
Posted: October 26th, 2008 under Miscellanea.
Tags: D&D, session prep, spending
Comments: 11
The Fear of Unfun
There has been a bit of chatter about the Tyranny of Fun1 that has come to dominate the design of D&D. I have some sympathy for those on both sides of the argument. Chatty points out that it injects more incendiary material into the edition wars. I agree that demonising fun is stupid.
On the other [...]
Posted: October 11th, 2008 under RPG theory.
Tags: 3e, 4e, AD&D, D&D, edition wars, everyone is awesome, Fear of Unfun, Gygaxian naturalism, no guarantees in life, scarcity, Tyranny of Fun
Comments: 15
Care and feeding of sacred cows: Random encounters
I’m not really starting a series, just echoing the title of J.D. Wiker’s post Sacrificing Sacred Cows: Random Encounters. I really like random encounters and the events they precipitate, and I have to take issue with the points against that he makes.
“Random” means the GM literally doesn’t have any control over what happens from encounter [...]
Posted: September 25th, 2008 under RPG theory, World building.
Tags: D&D, encounter level, grid, miniatures, pacing, play style, railroading, random encounter, resource management, sacred cow, sandbox, tool, wandering monster
Comments: 6
What’s wrong with alignment
My recent return to 1st edition AD&D has been illuminating. Re-reading the books now, I realise that much of what I thought was “wrong” with the game then was a product of my immaturity, both as a person and as a gamer and GM. I’ve been a D&D player of various editions after AD&D, and [...]
Posted: September 4th, 2008 under RPG theory.
Tags: 1e, 2e, 3e, 4e, AD&D, alignment, behaviour, D&D, Gygax, OD&D, old school, roleplaying
Comments: none
The importance of the rules
[Rules] help ‘inspire’ things you might not create on your own. — Fang Langford
I always intuitively felt that D&D, as a game of creative imagination, was intensely flavoured by its rules. I didn’t really understand what this intuition meant when I was a high school–aged DM and I was trying to figure out why I did and [...]
Posted: August 8th, 2008 under RPG theory.
Tags: 4e, Blue Planet, D&D, fiction, flavour, rules, shock, system matters
Comments: 4
White privilege in fantasy fiction and gaming
Being White, I have the dubious privilege to be able to ignore race in my roleplay gaming and my fantasy fiction. It’s a dubious privilege because it’s one that is impossible to ever fully decline. That’s not to say “poor white me boo hoo”—rather, the only moral response is to decline the privilege at every [...]
Posted: July 8th, 2008 under Power and privilege.
Tags: 3e, A Wizard of Earthsea, alienation, art, bingo, culture, D&D, fantasy, Ged, Hollywood, industry, invisibility, magical negro, marketing, Monte Cook, Orientalisation, race, Regdar, resistance, sexism, shared ficiton, Ursula K. Le Guin, White privilege, Whitewashing, World of Synnibarr
Comments: 1
