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	<title>The Seven-Sided Die</title>
	<link>http://d7.pipemaze.com/blog</link>
	<description>Odds and ends of roleplaying</description>
	<lastBuildDate>Wed, 02 Jun 2010 19:44:04 +0000</lastBuildDate>
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	<item>
		<title>Inspiring imagery</title>
		<description><![CDATA[June's Blog Carnival is about inspirations, and I find a lot of mine in images. Here are some sources of compelling images for your own inspiration.]]></description>
		<link>http://d7.pipemaze.com/blog/2010/06/02/inspiring-imagery/</link>
			</item>
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		<title>Satire explained</title>
		<description><![CDATA[Apparently some people need the satire I wrote about the GenCon icon to be explained in plainer terms.]]></description>
		<link>http://d7.pipemaze.com/blog/2010/04/22/satire-explained/</link>
			</item>
	<item>
		<title>GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221;</title>
		<description><![CDATA[GenCon Indy does a "great job" highlighting "women's" activities with a ball-and-chain icon, but I think they can "do better!" I humbly suggest a few new icons for other "inclusive" activities.]]></description>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/</link>
			</item>
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		<title>Paizo&#8217;s response to criticism of their portrayal of women</title>
		<description><![CDATA[The long-overdue follow-up to last year's post about Paizo's "Seoni as Santa" pin-up Christmas card, and the failfest that ensued.]]></description>
		<link>http://d7.pipemaze.com/blog/2010/02/01/paizos-response-to-criticism-of-their-portrayal-of-women/</link>
			</item>
	<item>
		<title>Pick a lever, any lever</title>
		<description><![CDATA[Levers are parts of a character sheet the player can pull on to effect the game, but not all levers are created equal.]]></description>
		<link>http://d7.pipemaze.com/blog/2010/01/23/pick-a-lever-any-lever/</link>
			</item>
	<item>
		<title>A comment on POD and shipping</title>
		<description><![CDATA[Print On Demand, being a new technology, has its share of wrinkles and bugs. Shipping costs are one of them, and I jabber about them some while enthusing about Diaspora in a sidelong fashion.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/10/27/a-comment-on-pod-and-shipping/</link>
			</item>
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		<title>Too much of a good thing</title>
		<description><![CDATA[How does a group balance commitment to a campaign against the desire to sample a variety of game systems?]]></description>
		<link>http://d7.pipemaze.com/blog/2009/10/24/too-much-of-a-good-thing/</link>
			</item>
	<item>
		<title>Breaking radio silence with a basket of links</title>
		<description><![CDATA[Define verisimilitude, delve into sockets, min-max your fun, explore the Archipelago, Reign over all, and get your Geek•dōing urges satisfied with these links.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/09/13/breaking-radio-silence-with-a-basket-of-links/</link>
			</item>
	<item>
		<title>Unexpected downtime</title>
		<description><![CDATA[My web hosting provider moved my files between backend servers (without warning me), which broke some custom things I had set up to run the Seven-Sided Die. Obviously it's back up now, but OpenID logins will be broken until I can fix what Dreamhost broke.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/08/30/unexpected-downtime/</link>
			</item>
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		<title>Lightweight generic encumbrance system</title>
		<description><![CDATA[It seems like encumbrance systems all have too much bookkeeping. Here's how to make encumbrance useful and fast with no extra bookkeeping. And, it works for any RPG system.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/08/14/lightweight-generic-encumbrance-system/</link>
			</item>
	<item>
		<title>RPG blog reader survey</title>
		<description><![CDATA[Inkwell Ideas is running a survey of RPG blog readers. The aim is to get some idea of what frequent readers of roleplaying blogs like and dislike about the blogs they read.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/08/11/rpg-blog-reader-survey/</link>
			</item>
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		<title>Wizards&#8217; Fan Site Kit is not a fan site policy</title>
		<description><![CDATA[There's confusion about WotC's fan site policy. Here's stuff you should know. First: It's a license, not a policy. Wizards has still failed to deliver a policy to clear the air. Also: Ownership of content and what you actually get.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/08/07/wizards-fan-site-kit-is-not-a-fan-site-policy/</link>
			</item>
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		<title>Reinventing descriptive attributes for 4e</title>
		<description><![CDATA[Descriptive attributes are everywhere these days, featuring in the core of many game systems. Gamefiend of At Will explains how to use 4e Powers outside of combat as descriptive attributes.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/08/05/reinventing-descriptive-attributes-for-4e/</link>
			</item>
	<item>
		<title>Remaking the Realms, Savage Worlds style</title>
		<description><![CDATA[While pondering a Savage Myth Drannor game I realised that rewinding and using the Time of Troubles to introduce Savage Worlds magic would be awesome. Plus, I get to kill off Cyric!]]></description>
		<link>http://d7.pipemaze.com/blog/2009/08/04/remaking-the-realms-savage-worlds-style/</link>
			</item>
	<item>
		<title>Hooking the Harry Potter crowd</title>
		<description><![CDATA[There are many RPers on the 'net who've never picked up dice, never heard of Gary Gygax, and wouldn't recognise what we call "roleplaying" as being related to what they do. Can we change that?]]></description>
		<link>http://d7.pipemaze.com/blog/2009/08/01/hooking-the-harry-potter-crowd/</link>
			</item>
	<item>
		<title>Roleplaying games are like music genres</title>
		<description><![CDATA[Is the more evolved roleplaying system strictly better? What about the more evolved play style? R&#038;B evolved from jazz but isn't considered strictly better, so why do we think about RPGs that way?]]></description>
		<link>http://d7.pipemaze.com/blog/2009/07/30/roleplaying-games-are-like-music-genres/</link>
			</item>
	<item>
		<title>Tactics in abstract combat systems</title>
		<description><![CDATA[Clash's post on abstract tactics proves that tactics and grid-based combat systems are not synonymous. I can see particular applications in (A)D&#038;D and Savage Worlds.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/07/28/tactics-in-abstract-combat-systems/</link>
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		<title>The most reasonable discussion of D&amp;D 4e I&#8217;ve ever read</title>
		<description><![CDATA[The most reasonable discussion of D&#038;D 4e I've ever read is the comments on a post by Ursula Vernon. For those of you burned by the edition wars, read and enjoy the soothing balm of reasonable discourse.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/07/23/the-most-reasonable-discussion-of-dd-4e-ive-ever-read/</link>
			</item>
	<item>
		<title>Seven-sided Twitter</title>
		<description><![CDATA[I'm on Twitter now as @sevensideddie.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/07/22/seven-sided-twitter/</link>
			</item>
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		<title>Improv theatre can teach us to be better roleplayers</title>
		<description><![CDATA[The experience and advice of improv actors collected at The Improv Wiki is priceless for playing RPGs which involve any freeform roleplay or which encourage an authorial stance.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/07/20/improv-theatre-can-teach-us-to-be-better-roleplayers/</link>
			</item>
	<item>
		<title>microscope playtest: ice ages and transgenic humans</title>
		<description><![CDATA[We playtested Ben Robbins' <i>microscope</i> today. This is the playtest report, including thoughts on the system, questions we had, what our game looked like, and summaries of the scenes we played.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/07/19/microscope-playtest-ice-ages-and-transgenic-humans/</link>
			</item>
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		<title>The D&amp;D 4e Rust Monster provides no risk</title>
		<description><![CDATA[This is the post I should have written about the Rust Monster. How it was changed to suit 4e reveals the underlying design philosophy of 4e: D&#038;D is about guaranteed entertainment, not about risk and reward, choices and consequences.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/07/07/the-dd-4e-rust-monster-provides-no-risk/</link>
			</item>
	<item>
		<title>The treasure of Strolen&#8217;s Citadel</title>
		<description><![CDATA[I recently discovered Strolen's Citadel, a treasure trove of community-created game ideas, settings, plots, and other things. Here are a few of my favourite submissions so far.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/06/30/the-treasure-of-strolens-citadel/</link>
			</item>
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		<title>The D&amp;D 4e rust monster is a bag of stupid</title>
		<description><![CDATA[People have said that 4e is no different than previous editions in preserving verisimilitude. I beg to differ.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/06/04/the-dd-4e-rust-monster-is-a-bag-of-stupid/</link>
			</item>
	<item>
		<title>Scripting for the fiction in Burning Wheel</title>
		<description><![CDATA[To make Burning Wheel's rules sing, especially the scripted subsystems, the mechanics must be consulted only when the fiction demands it. This is what made our first use of Duel of Wits so awesome.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/06/01/scripting-for-the-fiction-in-burning-wheel/</link>
			</item>
	<item>
		<title>microscope</title>
		<description><![CDATA[Ben Robbins is working on a game called microscope. I already want to play it so bad based on a throw-away description in a post on how to keep track of play sessions that span entire histories.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/05/31/microscope/</link>
			</item>
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		<title>Fiction first</title>
		<description><![CDATA[Which came first, the fiction or the rule? RPGs need both fiction and rules to be RPGs, but I prefer it when the fiction comes first.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/05/28/fiction-first/</link>
			</item>
	<item>
		<title>Skill systems are sometimes a good idea</title>
		<description><![CDATA[In his post on the old school and skill systems, Randall describes how skill checks can be used to complement an old-school style of play. He also made me realise what I did wrong in the last Burning Wheel session I ran.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/05/25/skill-systems-are-sometimes-a-good-idea/</link>
			</item>
	<item>
		<title>Academic Rivalry (or, the second Burning Wheel AP report)</title>
		<description><![CDATA[Our second session of Burning Wheel involved demons, investigations, creating two magic items, and over four months of in-game time. All in a mere 5 hours of play.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/05/22/academic-rivalry/</link>
			</item>
	<item>
		<title>Burning Wheel resources</title>
		<description><![CDATA[MJ Harnish over at Gaming Brouhaha has put together a great collection of resources on the Burning Wheel for new players and the curious.]]></description>
		<link>http://d7.pipemaze.com/blog/2009/05/22/burning-wheel-resources/</link>
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