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	<title>Comments for The Seven-Sided Die</title>
	<atom:link href="http://d7.pipemaze.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://d7.pipemaze.com/blog</link>
	<description>Odds and ends of roleplaying</description>
	<lastBuildDate>Thu, 17 Jun 2010 05:58:20 -0700</lastBuildDate>
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		<title>Comment on GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221; by Runeslinger</title>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/comment-page-1/#comment-1596</link>
		<dc:creator>Runeslinger</dc:creator>
		<pubDate>Thu, 17 Jun 2010 05:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=728#comment-1596</guid>
		<description>A well-intentioned good effort, which - as you have sadly realized and mentioned in the follow-up, was still somehow not enough to spark change where change might be needed (change of icon notwithstanding). 

Such realizations should not dissuade people from continuing to attempt the elevation of how we interact, and incite reassessments of what the hell we are doing on a daily basis to those around us. 

Thanks for writing~</description>
		<content:encoded><![CDATA[<p>A well-intentioned good effort, which &#8211; as you have sadly realized and mentioned in the follow-up, was still somehow not enough to spark change where change might be needed (change of icon notwithstanding). </p>
<p>Such realizations should not dissuade people from continuing to attempt the elevation of how we interact, and incite reassessments of what the hell we are doing on a daily basis to those around us. </p>
<p>Thanks for writing~</p>
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		<title>Comment on Satire explained by d7</title>
		<link>http://d7.pipemaze.com/blog/2010/04/22/satire-explained/comment-page-1/#comment-1451</link>
		<dc:creator>d7</dc:creator>
		<pubDate>Thu, 13 May 2010 15:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=740#comment-1451</guid>
		<description>It only looks like a strawman argument if you begin by disagreeing with the premise of the comparison, which is that GenCon choosing to use an established slur for &quot;wife&quot; is wrong.

I have realised since writing this that the satire couldn&#039;t reach anyone whose mind actually needed changing, for the reason you demonstrate. But, if all it did was serve as a visible display of support to the commenters who already understood the problem, then that&#039;s good enough.

&lt;a href=&quot;http://community.gencon.com/files/folders/spa-activities_for_the_better_half/entry261611.aspx&quot; rel=&quot;nofollow&quot;&gt;Anyway, they&#039;re changing the icon.&lt;/a&gt;

What I&#039;m more surprised by is that anyone would bother to come here to defend the slur at this point.</description>
		<content:encoded><![CDATA[<p>It only looks like a strawman argument if you begin by disagreeing with the premise of the comparison, which is that GenCon choosing to use an established slur for &#8220;wife&#8221; is wrong.</p>
<p>I have realised since writing this that the satire couldn&#8217;t reach anyone whose mind actually needed changing, for the reason you demonstrate. But, if all it did was serve as a visible display of support to the commenters who already understood the problem, then that&#8217;s good enough.</p>
<p><a href="http://community.gencon.com/files/folders/spa-activities_for_the_better_half/entry261611.aspx" rel="nofollow">Anyway, they&#8217;re changing the icon.</a></p>
<p>What I&#8217;m more surprised by is that anyone would bother to come here to defend the slur at this point.</p>
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		<title>Comment on Satire explained by shoggoth</title>
		<link>http://d7.pipemaze.com/blog/2010/04/22/satire-explained/comment-page-1/#comment-1449</link>
		<dc:creator>shoggoth</dc:creator>
		<pubDate>Thu, 13 May 2010 14:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=740#comment-1449</guid>
		<description>Still a little bit of a strawman there, 

Why don&#039;t you take &#039;inclusive activities&#039; that could actually happen and don&#039;t specifically target a minority, and then see what kind of fun over the top images you can find. 

Short Story, Is that the old ball and chain applies to spouses, and spouses are not a minority group that is in danger of being prosecuted, discriminated against,  or otherwised dismissed from sight. 

I honestly think that you making the blackface and other signs is more offensive than the actual wrong here, if any, because not only are you calling on other people&#039;s suffering, your doing it to prove a pretty thin point.</description>
		<content:encoded><![CDATA[<p>Still a little bit of a strawman there, </p>
<p>Why don&#8217;t you take &#8216;inclusive activities&#8217; that could actually happen and don&#8217;t specifically target a minority, and then see what kind of fun over the top images you can find. </p>
<p>Short Story, Is that the old ball and chain applies to spouses, and spouses are not a minority group that is in danger of being prosecuted, discriminated against,  or otherwised dismissed from sight. </p>
<p>I honestly think that you making the blackface and other signs is more offensive than the actual wrong here, if any, because not only are you calling on other people&#8217;s suffering, your doing it to prove a pretty thin point.</p>
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		<title>Comment on Satire explained by d7</title>
		<link>http://d7.pipemaze.com/blog/2010/04/22/satire-explained/comment-page-1/#comment-1412</link>
		<dc:creator>d7</dc:creator>
		<pubDate>Wed, 28 Apr 2010 18:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=740#comment-1412</guid>
		<description>Thanks! You&#039;ll find things quiet around here these days since actual gaming is taking up what little free time I have after toddler-raising, but the blog is here for the long haul.

Other sites you might like in that case, blog and otherwise:

&lt;a href=&quot;http://borderhouseblog.com/&quot; rel=&quot;nofollow&quot;&gt;The Border House&lt;/a&gt;, mostly about videogames, but the issues are parallel and non-video games get occasional treatment. I&#039;ve found it very thought-provoking. I discovered that blog via the next one.

&lt;a href=&quot;http://bankuei.wordpress.com/&quot; rel=&quot;nofollow&quot;&gt;Deeper in the Game&lt;/a&gt;. Bankuei doesn&#039;t write as much on representation issues since he rebooted the blog, but you can see it throughout his material if you know to look. He writes some excellent and inspiring snippets of worldbuilding, among other things.

&lt;a href=&quot;http://www.feministgamers.com/&quot; rel=&quot;nofollow&quot;&gt;Feminist Gamers&lt;/a&gt; is another focused on videogames, and is currently hibernating while Mighty Ponygirl puts energy elsewhere, but it&#039;s still good to mine for bits of interest.

&lt;a href=&quot;http://raceindnd.wordpress.com/&quot; rel=&quot;nofollow&quot;&gt;Race in D&amp;D&lt;/a&gt; is another inactive blog. There are only a few posts, but worth reading.

The &lt;a href=&quot;http://rpgirl-zine.blogspot.com/&quot; rel=&quot;nofollow&quot;&gt;RPGirl Project&lt;/a&gt; isn&#039;t a blog, but a yearly zine written by women gamers for women gamers (and allies). Its editor is the respected indie designer &lt;a href=&quot;http://rpg.geekdo.com/rpgdesigner/13507/emily-care-boss&quot; rel=&quot;nofollow&quot;&gt;Emily Boss&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Thanks! You&#8217;ll find things quiet around here these days since actual gaming is taking up what little free time I have after toddler-raising, but the blog is here for the long haul.</p>
<p>Other sites you might like in that case, blog and otherwise:</p>
<p><a href="http://borderhouseblog.com/" rel="nofollow">The Border House</a>, mostly about videogames, but the issues are parallel and non-video games get occasional treatment. I&#8217;ve found it very thought-provoking. I discovered that blog via the next one.</p>
<p><a href="http://bankuei.wordpress.com/" rel="nofollow">Deeper in the Game</a>. Bankuei doesn&#8217;t write as much on representation issues since he rebooted the blog, but you can see it throughout his material if you know to look. He writes some excellent and inspiring snippets of worldbuilding, among other things.</p>
<p><a href="http://www.feministgamers.com/" rel="nofollow">Feminist Gamers</a> is another focused on videogames, and is currently hibernating while Mighty Ponygirl puts energy elsewhere, but it&#8217;s still good to mine for bits of interest.</p>
<p><a href="http://raceindnd.wordpress.com/" rel="nofollow">Race in D&amp;D</a> is another inactive blog. There are only a few posts, but worth reading.</p>
<p>The <a href="http://rpgirl-zine.blogspot.com/" rel="nofollow">RPGirl Project</a> isn&#8217;t a blog, but a yearly zine written by women gamers for women gamers (and allies). Its editor is the respected indie designer <a href="http://rpg.geekdo.com/rpgdesigner/13507/emily-care-boss" rel="nofollow">Emily Boss</a>.</p>
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		<title>Comment on Satire explained by DrOct</title>
		<link>http://d7.pipemaze.com/blog/2010/04/22/satire-explained/comment-page-1/#comment-1411</link>
		<dc:creator>DrOct</dc:creator>
		<pubDate>Wed, 28 Apr 2010 16:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=740#comment-1411</guid>
		<description>Just wanted to say that at least some good came out of the whole ball and chain situation. I found your blog.  It&#039;s now in my gaming related RSS feeds.  

As a progressive gamer it&#039;s nice to find someone both into games and willing to discuss, in depth, issues of gender, race, and privilege.  Something that is sorely lacking in the world at large, but it seems (or at least it feels that way sometimes), even more so in the gaming community.</description>
		<content:encoded><![CDATA[<p>Just wanted to say that at least some good came out of the whole ball and chain situation. I found your blog.  It&#8217;s now in my gaming related RSS feeds.  </p>
<p>As a progressive gamer it&#8217;s nice to find someone both into games and willing to discuss, in depth, issues of gender, race, and privilege.  Something that is sorely lacking in the world at large, but it seems (or at least it feels that way sometimes), even more so in the gaming community.</p>
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		<title>Comment on Scripting for the fiction in Burning Wheel by Rollin&#8217; Ro..</title>
		<link>http://d7.pipemaze.com/blog/2009/06/01/scripting-for-the-fiction-in-burning-wheel/comment-page-1/#comment-1409</link>
		<dc:creator>Rollin&#8217; Ro..</dc:creator>
		<pubDate>Wed, 28 Apr 2010 13:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=535#comment-1409</guid>
		<description>[...] I head to my first burning wheel session at GenCon. How scripting Duels of Wits and Fights can build the fiction in Burning Wheel. The Burning Wheel Lifepath Browser. Designed to save page flipping and streamline [...]</description>
		<content:encoded><![CDATA[<p>[...] I head to my first burning wheel session at GenCon. How scripting Duels of Wits and Fights can build the fiction in Burning Wheel. The Burning Wheel Lifepath Browser. Designed to save page flipping and streamline [...]</p>
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		<title>Comment on Satire explained by An Open Letter t..</title>
		<link>http://d7.pipemaze.com/blog/2010/04/22/satire-explained/comment-page-1/#comment-1406</link>
		<dc:creator>An Open Letter t..</dc:creator>
		<pubDate>Tue, 27 Apr 2010 16:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=740#comment-1406</guid>
		<description>[...] The blog d7 says that the icon is a blatant insult and that with the icon, Gencon is: &#8230;calling you or your partner a device of shame and incarceration. [...]</description>
		<content:encoded><![CDATA[<p>[...] The blog d7 says that the icon is a blatant insult and that with the icon, Gencon is: &#8230;calling you or your partner a device of shame and incarceration. [...]</p>
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		<title>Comment on Wizards&#8217; Fan Site Kit is not a fan site policy by Wizards: Regras ..</title>
		<link>http://d7.pipemaze.com/blog/2009/08/07/wizards-fan-site-kit-is-not-a-fan-site-policy/comment-page-1/#comment-1405</link>
		<dc:creator>Wizards: Regras ..</dc:creator>
		<pubDate>Mon, 26 Apr 2010 18:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=629#comment-1405</guid>
		<description>[...] com análises: The Seven-Sided Dice Geek [...]</description>
		<content:encoded><![CDATA[<p>[...] com análises: The Seven-Sided Dice Geek [...]</p>
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		<title>Comment on Satire explained by Wyatt</title>
		<link>http://d7.pipemaze.com/blog/2010/04/22/satire-explained/comment-page-1/#comment-1396</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Fri, 23 Apr 2010 11:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=740#comment-1396</guid>
		<description>Man I wouldn&#039;t have explained shit.</description>
		<content:encoded><![CDATA[<p>Man I wouldn&#8217;t have explained shit.</p>
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		<title>Comment on GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221; by Satire explained..</title>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/comment-page-1/#comment-1393</link>
		<dc:creator>Satire explained..</dc:creator>
		<pubDate>Fri, 23 Apr 2010 05:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=728#comment-1393</guid>
		<description>[...] the satire I wrote about the GenCon icon needs to be explained to a depressing minority of people. (Mostly men, funnily enough. [And by [...]</description>
		<content:encoded><![CDATA[<p>[...] the satire I wrote about the GenCon icon needs to be explained to a depressing minority of people. (Mostly men, funnily enough. [And by [...]</p>
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		<title>Comment on GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221; by Wyatt</title>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/comment-page-1/#comment-1392</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Fri, 23 Apr 2010 04:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=728#comment-1392</guid>
		<description>D7 how dare you impede Meg from proving that women do want to be ridiculed by Gencon, which BY THE WAY I should point out has enough women shareholders to be able to make fun of women.</description>
		<content:encoded><![CDATA[<p>D7 how dare you impede Meg from proving that women do want to be ridiculed by Gencon, which BY THE WAY I should point out has enough women shareholders to be able to make fun of women.</p>
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		<title>Comment on GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221; by d7</title>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/comment-page-1/#comment-1391</link>
		<dc:creator>d7</dc:creator>
		<pubDate>Thu, 22 Apr 2010 23:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=728#comment-1391</guid>
		<description>As well-intentioned as that is, I do have to kindly say &quot;fuck that&quot; and remove the link.

Harmful cultural norms are harmful because the &lt;em&gt;majority of people&lt;/em&gt; keep them alive to the detriment of the oppressed group. Having a vote on it is misguided &lt;em&gt;at best&lt;/em&gt;.

And, as a bit of advice, calling educated beliefs about the harm done by various sociocultural systems in which we are embedded &quot;voodoo&quot; is both racist, and ignorant of fifty years of progress. Have a nice day!</description>
		<content:encoded><![CDATA[<p>As well-intentioned as that is, I do have to kindly say &#8220;fuck that&#8221; and remove the link.</p>
<p>Harmful cultural norms are harmful because the <em>majority of people</em> keep them alive to the detriment of the oppressed group. Having a vote on it is misguided <em>at best</em>.</p>
<p>And, as a bit of advice, calling educated beliefs about the harm done by various sociocultural systems in which we are embedded &#8220;voodoo&#8221; is both racist, and ignorant of fifty years of progress. Have a nice day!</p>
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		<title>Comment on GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221; by Meg</title>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/comment-page-1/#comment-1389</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Thu, 22 Apr 2010 17:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=728#comment-1389</guid>
		<description>So let&#039;s actually see how many people are offended by the ball and chain icon:
[link removed -&lt;em&gt;editor&lt;/em&gt;]
Cast your vote and spread the link!  Real data is always preferable to guesses and voodoo!</description>
		<content:encoded><![CDATA[<p>So let&#8217;s actually see how many people are offended by the ball and chain icon:<br />
[link removed -<em>editor</em>]<br />
Cast your vote and spread the link!  Real data is always preferable to guesses and voodoo!</p>
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		<title>Comment on GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221; by Eva</title>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/comment-page-1/#comment-1387</link>
		<dc:creator>Eva</dc:creator>
		<pubDate>Wed, 21 Apr 2010 21:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=728#comment-1387</guid>
		<description>Your use of &quot;quotes&quot; made me excessively happy today.</description>
		<content:encoded><![CDATA[<p>Your use of &#8220;quotes&#8221; made me excessively happy today.</p>
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		<title>Comment on GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221; by The Designer Mon..</title>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/comment-page-1/#comment-1386</link>
		<dc:creator>The Designer Mon..</dc:creator>
		<pubDate>Wed, 21 Apr 2010 18:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=728#comment-1386</guid>
		<description>[...] in other blogs, such as this excellent open letter from Critical Hits to this rather more scathing entry at The Seven Sided Die. The comments that it has drawn, both there and on various internet fora, have come down to the [...]</description>
		<content:encoded><![CDATA[<p>[...] in other blogs, such as this excellent open letter from Critical Hits to this rather more scathing entry at The Seven Sided Die. The comments that it has drawn, both there and on various internet fora, have come down to the [...]</p>
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		<title>Comment on GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221; by d7</title>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/comment-page-1/#comment-1384</link>
		<dc:creator>d7</dc:creator>
		<pubDate>Wed, 21 Apr 2010 04:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=728#comment-1384</guid>
		<description>I was reserving that for the first commenter to be a dick-swinging entitlement douchebag, you Nazi-loving Holocaust-denying puppy-killer.

Happy? :D</description>
		<content:encoded><![CDATA[<p>I was reserving that for the first commenter to be a dick-swinging entitlement douchebag, you Nazi-loving Holocaust-denying puppy-killer.</p>
<p>Happy? <img src='http://d7.pipemaze.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221; by Bill</title>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/comment-page-1/#comment-1383</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Wed, 21 Apr 2010 04:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=728#comment-1383</guid>
		<description>Perhaps you should have made a Holocaust reference to really blow this out of proportion.</description>
		<content:encoded><![CDATA[<p>Perhaps you should have made a Holocaust reference to really blow this out of proportion.</p>
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		<title>Comment on GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221; by Zachary Houghton</title>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/comment-page-1/#comment-1382</link>
		<dc:creator>Zachary Houghton</dc:creator>
		<pubDate>Wed, 21 Apr 2010 00:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=728#comment-1382</guid>
		<description>A++++, sir.</description>
		<content:encoded><![CDATA[<p>A++++, sir.</p>
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		<title>Comment on GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221; by uberVU</title>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/comment-page-1/#comment-1381</link>
		<dc:creator>uberVU</dc:creator>
		<pubDate>Tue, 20 Apr 2010 20:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=728#comment-1381</guid>
		<description>&lt;strong&gt;&lt;a href=&quot;http://www.ubervu.com/conversations/d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/&quot; rel=&quot;nofollow&quot;&gt;Social comments and analytics for this post…&lt;/a&gt;&lt;/strong&gt;

This post was mentioned on Twitter by direflail: @sevensideddie sees my ball-and-chain article and raises me three icons. http://bit.ly/97iz6u...</description>
		<content:encoded><![CDATA[<p><strong><a href="http://www.ubervu.com/conversations/d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/" rel="nofollow">Social comments and analytics for this post…</a></strong></p>
<p>This post was mentioned on Twitter by direflail: @sevensideddie sees my ball-and-chain article and raises me three icons. <a href="http://bit.ly/97iz6u.." rel="nofollow">http://bit.ly/97iz6u..</a>.</p>
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		<title>Comment on GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221; by Rheall</title>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/comment-page-1/#comment-1380</link>
		<dc:creator>Rheall</dc:creator>
		<pubDate>Tue, 20 Apr 2010 20:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=728#comment-1380</guid>
		<description>Bravo, good sir. Bravo. 

(On a sillier note, I wish I could have this post in hardcover form. It&#039;s a masterpiece.)</description>
		<content:encoded><![CDATA[<p>Bravo, good sir. Bravo. </p>
<p>(On a sillier note, I wish I could have this post in hardcover form. It&#8217;s a masterpiece.)</p>
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		<title>Comment on GenCon &#8220;reaches out&#8221; in the spirit of &#8220;inclusiveness&#8221; by Wyatt</title>
		<link>http://d7.pipemaze.com/blog/2010/04/20/gencon-reaches-out-in-the-spirit-of-inclusiveness/comment-page-1/#comment-1379</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Tue, 20 Apr 2010 20:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=728#comment-1379</guid>
		<description>Glorious.</description>
		<content:encoded><![CDATA[<p>Glorious.</p>
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		<title>Comment on The D&amp;D 4e rust monster is a bag of stupid by 4ePlayer</title>
		<link>http://d7.pipemaze.com/blog/2009/06/04/the-dd-4e-rust-monster-is-a-bag-of-stupid/comment-page-1/#comment-1259</link>
		<dc:creator>4ePlayer</dc:creator>
		<pubDate>Thu, 18 Mar 2010 04:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=567#comment-1259</guid>
		<description>&quot;Self-referencing&quot; is a pretty good call. I created a Google doc called &quot;4e Looks Stupid Because It&#039;s For Kids&quot; for my players that explains why I change race aesthetics in my campaign (I&#039;ll share if there&#039;s interest: it&#039;s mostly a better Dragonborn design, some Warforged fluff &amp; style options and the beginnings of an attempt to make the Devas into something one can grasp and care about - doesn&#039;t quite get there on that 3rd count, but I try). It&#039;s titled the way it is because I think it&#039;s the naked truth about the game to a large extent - an overhaul meant to bring in the kids (who are really into X-Men, gaahhh!!) and ensure a future for the game. Probably the biggest reason I play 4e is because I only have so much time and I feel I need the support of the character builder. Anyway, this goofy self-referencing where-on-earth-are-they-getting-some-of-this-stuff, uh, stuff does put me off a bit. Something I&#039;m doing to counteract that to some degree (besides my own heavy modifications and picking and choosing) is running my game in Eberron. I&#039;m sure some will disagree, but for me, Eberron has enough pulp/horror/sci-fi influence to help give it a bit of a backbone, which brings back some I-give-a-damn during play. But then I am a Lovecraft whore.</description>
		<content:encoded><![CDATA[<p>&#8220;Self-referencing&#8221; is a pretty good call. I created a Google doc called &#8220;4e Looks Stupid Because It&#8217;s For Kids&#8221; for my players that explains why I change race aesthetics in my campaign (I&#8217;ll share if there&#8217;s interest: it&#8217;s mostly a better Dragonborn design, some Warforged fluff &amp; style options and the beginnings of an attempt to make the Devas into something one can grasp and care about &#8211; doesn&#8217;t quite get there on that 3rd count, but I try). It&#8217;s titled the way it is because I think it&#8217;s the naked truth about the game to a large extent &#8211; an overhaul meant to bring in the kids (who are really into X-Men, gaahhh!!) and ensure a future for the game. Probably the biggest reason I play 4e is because I only have so much time and I feel I need the support of the character builder. Anyway, this goofy self-referencing where-on-earth-are-they-getting-some-of-this-stuff, uh, stuff does put me off a bit. Something I&#8217;m doing to counteract that to some degree (besides my own heavy modifications and picking and choosing) is running my game in Eberron. I&#8217;m sure some will disagree, but for me, Eberron has enough pulp/horror/sci-fi influence to help give it a bit of a backbone, which brings back some I-give-a-damn during play. But then I am a Lovecraft whore.</p>
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		<title>Comment on The D&amp;D 4e rust monster is a bag of stupid by d7</title>
		<link>http://d7.pipemaze.com/blog/2009/06/04/the-dd-4e-rust-monster-is-a-bag-of-stupid/comment-page-1/#comment-1257</link>
		<dc:creator>d7</dc:creator>
		<pubDate>Wed, 17 Mar 2010 22:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=567#comment-1257</guid>
		<description>I wouldn&#039;t go &lt;em&gt;that&lt;/em&gt; far. Obviously a lot of people enjoy playing it, which means it has a (large) niche to legitimately fill. Most of that play doesn&#039;t look like the same hobby I&#039;m in, but some of it is still definitely roleplaying as I understand it.

I do agree with you that 4e is relentlessly self-referential. 2e and earlier were definitely well-rooted in fantasy literature that established the genre of D&amp;D, while 4e (and 3e to a certain degree) seem to take their genre foundations from only D&amp;D itself. I don&#039;t think that the designers are incompetent, just that they didn&#039;t really understand (or care to understand) the foundation that they were building on.

Sometimes it seems like 4e was less of a game design project in its own right and more of a knee-jerk reaction to the (perceived) flaws in 3e.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t go <em>that</em> far. Obviously a lot of people enjoy playing it, which means it has a (large) niche to legitimately fill. Most of that play doesn&#8217;t look like the same hobby I&#8217;m in, but some of it is still definitely roleplaying as I understand it.</p>
<p>I do agree with you that 4e is relentlessly self-referential. 2e and earlier were definitely well-rooted in fantasy literature that established the genre of D&#038;D, while 4e (and 3e to a certain degree) seem to take their genre foundations from only D&#038;D itself. I don&#8217;t think that the designers are incompetent, just that they didn&#8217;t really understand (or care to understand) the foundation that they were building on.</p>
<p>Sometimes it seems like 4e was less of a game design project in its own right and more of a knee-jerk reaction to the (perceived) flaws in 3e.</p>
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		<title>Comment on The D&amp;D 4e rust monster is a bag of stupid by Corner of your m..</title>
		<link>http://d7.pipemaze.com/blog/2009/06/04/the-dd-4e-rust-monster-is-a-bag-of-stupid/comment-page-1/#comment-1256</link>
		<dc:creator>Corner of your m..</dc:creator>
		<pubDate>Wed, 17 Mar 2010 13:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=567#comment-1256</guid>
		<description>4E is a self-referencing trainwreck of a game, driven by marketing and &quot;branding&quot; compromises, half-baked wrongheaded design philosophy and myopic understanding of what makes D&amp;D worth playing in the first place.  The designers are incompetent and tasteless, yet have the nerve to put the D&amp;D name on the cover of their fantasy heartbreaker and pretend that it&#039;s a legitimate successor to the D&amp;D legacy.

Shame WOTC, shame.</description>
		<content:encoded><![CDATA[<p>4E is a self-referencing trainwreck of a game, driven by marketing and &#8220;branding&#8221; compromises, half-baked wrongheaded design philosophy and myopic understanding of what makes D&amp;D worth playing in the first place.  The designers are incompetent and tasteless, yet have the nerve to put the D&amp;D name on the cover of their fantasy heartbreaker and pretend that it&#8217;s a legitimate successor to the D&amp;D legacy.</p>
<p>Shame WOTC, shame.</p>
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		<title>Comment on Paizo&#8217;s response to criticism of their portrayal of women by Philo Pharynx</title>
		<link>http://d7.pipemaze.com/blog/2010/02/01/paizos-response-to-criticism-of-their-portrayal-of-women/comment-page-1/#comment-1222</link>
		<dc:creator>Philo Pharynx</dc:creator>
		<pubDate>Fri, 19 Feb 2010 21:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=712#comment-1222</guid>
		<description>I think I have a suggestion.

I am a male, but I&#039;ve discussed this with many of my mixed groups.  From my experience, there are a significant number of women gamers that like to make pinup-worthy characters.  Of course they make characters that have other advantages beyond the physical, but appearance is important to them.  This is fantasy and many people play games in order to imagine themselves having attributes they don&#039;t have.  

But I&#039;ve been looking through a lot of art and trying to judge which I saw as more offensive - trying to separate myself from preconceptions.  In the ones I&#039;ve seen, a lot of the most offensive ones are &quot;pinups&quot; - images where it looks like the women are deliberately posing for the camera.  I&#039;ve found that action pictures are often less offensive.  Pictures showing female characters not as sex objects, but as daring adventures.  In many cases, these are sexy women.  But these pictures don&#039;t start and end at sexuality.</description>
		<content:encoded><![CDATA[<p>I think I have a suggestion.</p>
<p>I am a male, but I&#8217;ve discussed this with many of my mixed groups.  From my experience, there are a significant number of women gamers that like to make pinup-worthy characters.  Of course they make characters that have other advantages beyond the physical, but appearance is important to them.  This is fantasy and many people play games in order to imagine themselves having attributes they don&#8217;t have.  </p>
<p>But I&#8217;ve been looking through a lot of art and trying to judge which I saw as more offensive &#8211; trying to separate myself from preconceptions.  In the ones I&#8217;ve seen, a lot of the most offensive ones are &#8220;pinups&#8221; &#8211; images where it looks like the women are deliberately posing for the camera.  I&#8217;ve found that action pictures are often less offensive.  Pictures showing female characters not as sex objects, but as daring adventures.  In many cases, these are sexy women.  But these pictures don&#8217;t start and end at sexuality.</p>
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		<title>Comment on Pick a lever, any lever by Dagda</title>
		<link>http://d7.pipemaze.com/blog/2010/01/23/pick-a-lever-any-lever/comment-page-1/#comment-1220</link>
		<dc:creator>Dagda</dc:creator>
		<pubDate>Fri, 19 Feb 2010 20:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=695#comment-1220</guid>
		<description>Pardon me for being late to the discussion, but: When you play a game, you&#039;re actively seeking out the best solutions to the challenges you&#039;re presented with. Seasoned gamers can immediately shift their focus to whatever aspects of the game are most key to victory. In 4e, these aspects are position and power use; hence j_king&#039;s comment.

The core design problems here are twofold. First, there&#039;s what I think of as the &quot;Diablo issue&quot;. Basically, the moment-to-moment gameplay in RPGs can suffer because the game design prioritizes building a powerful character over everything else. Strategic concerns like min-maxing and careful loot management are the only real priority; once those have been taken care of, combat itself winds up requiring no active thought. (This is not an inherent problem, simply a pattern of poor design)

Second, there&#039;s the matter you&#039;re getting at. In the end, the game determines what players must do to achieve their goals. 4e suffers because all they have to do is make a few quick decisions. My most well-received rpg, Trigger Discipline, is designed with this principle in mind; improvising over-the-top descriptions of your character&#039;s badass accomplishments is an essential part of the mechanics, and the key to a player&#039;s success.</description>
		<content:encoded><![CDATA[<p>Pardon me for being late to the discussion, but: When you play a game, you&#8217;re actively seeking out the best solutions to the challenges you&#8217;re presented with. Seasoned gamers can immediately shift their focus to whatever aspects of the game are most key to victory. In 4e, these aspects are position and power use; hence j_king&#8217;s comment.</p>
<p>The core design problems here are twofold. First, there&#8217;s what I think of as the &#8220;Diablo issue&#8221;. Basically, the moment-to-moment gameplay in RPGs can suffer because the game design prioritizes building a powerful character over everything else. Strategic concerns like min-maxing and careful loot management are the only real priority; once those have been taken care of, combat itself winds up requiring no active thought. (This is not an inherent problem, simply a pattern of poor design)</p>
<p>Second, there&#8217;s the matter you&#8217;re getting at. In the end, the game determines what players must do to achieve their goals. 4e suffers because all they have to do is make a few quick decisions. My most well-received rpg, Trigger Discipline, is designed with this principle in mind; improvising over-the-top descriptions of your character&#8217;s badass accomplishments is an essential part of the mechanics, and the key to a player&#8217;s success.</p>
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		<title>Comment on Pick a lever, any lever by Snarf it! &laquo..</title>
		<link>http://d7.pipemaze.com/blog/2010/01/23/pick-a-lever-any-lever/comment-page-1/#comment-1219</link>
		<dc:creator>Snarf it! &laquo..</dc:creator>
		<pubDate>Fri, 19 Feb 2010 13:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=695#comment-1219</guid>
		<description>[...] right order, could have various effects. It is a good reminder of how important tricks, traps, and levers to pull are in a [...]</description>
		<content:encoded><![CDATA[<p>[...] right order, could have various effects. It is a good reminder of how important tricks, traps, and levers to pull are in a [...]</p>
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		<title>Comment on Paizo&#8217;s response to criticism of their portrayal of women by Mike Monaco</title>
		<link>http://d7.pipemaze.com/blog/2010/02/01/paizos-response-to-criticism-of-their-portrayal-of-women/comment-page-1/#comment-1218</link>
		<dc:creator>Mike Monaco</dc:creator>
		<pubDate>Fri, 19 Feb 2010 02:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=712#comment-1218</guid>
		<description>Thanks for posting this.  It&#039;s easy to lose sight of the fact RPGs are not &amp; really should not be a boys-only hobby.  

I hate to compare apples to oranges but those guys saying &quot;it is not an issue&quot; sound an awful lot like the sports fans who say that Native American themed &quot;mascots&quot; are not offensive -- while Native Americans are saying, these are offensive! 

Interesting blogroll over there, by the way, and I really enjoyed your &quot;pull a level&quot; post. Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks for posting this.  It&#8217;s easy to lose sight of the fact RPGs are not &amp; really should not be a boys-only hobby.  </p>
<p>I hate to compare apples to oranges but those guys saying &#8220;it is not an issue&#8221; sound an awful lot like the sports fans who say that Native American themed &#8220;mascots&#8221; are not offensive &#8212; while Native Americans are saying, these are offensive! </p>
<p>Interesting blogroll over there, by the way, and I really enjoyed your &#8220;pull a level&#8221; post. Thanks!</p>
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		<title>Comment on Paizo&#8217;s response to criticism of their portrayal of women by Callan S.</title>
		<link>http://d7.pipemaze.com/blog/2010/02/01/paizos-response-to-criticism-of-their-portrayal-of-women/comment-page-1/#comment-1196</link>
		<dc:creator>Callan S.</dc:creator>
		<pubDate>Sun, 07 Feb 2010 04:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=712#comment-1196</guid>
		<description>What might be useful is to ask them to give an example of something they would consider sexist themselves.

Because often people think something is &#039;okay&#039; simply because they have drawn no line in the sand for themselves on what isn&#039;t okay.

Once they draw a line in the sand they might look at what they&#039;ve done and start to see similarities to crossing that line.

But you have to prompt them for an example of what would be wrong, first.</description>
		<content:encoded><![CDATA[<p>What might be useful is to ask them to give an example of something they would consider sexist themselves.</p>
<p>Because often people think something is &#8216;okay&#8217; simply because they have drawn no line in the sand for themselves on what isn&#8217;t okay.</p>
<p>Once they draw a line in the sand they might look at what they&#8217;ve done and start to see similarities to crossing that line.</p>
<p>But you have to prompt them for an example of what would be wrong, first.</p>
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		<title>Comment on Paizo&#8217;s response to criticism of their portrayal of women by Zachary Houghton</title>
		<link>http://d7.pipemaze.com/blog/2010/02/01/paizos-response-to-criticism-of-their-portrayal-of-women/comment-page-1/#comment-1195</link>
		<dc:creator>Zachary Houghton</dc:creator>
		<pubDate>Sat, 06 Feb 2010 18:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=712#comment-1195</guid>
		<description>Rereading my prior comment, I wish to apologize if it came off as a bit harsh.  There&#039;s certainly no need for that tone in my writing.  Things read differently the next day, sometimes.  Again, I generally enjoy your blog, and certainly don&#039;t wish to offend on that score.</description>
		<content:encoded><![CDATA[<p>Rereading my prior comment, I wish to apologize if it came off as a bit harsh.  There&#8217;s certainly no need for that tone in my writing.  Things read differently the next day, sometimes.  Again, I generally enjoy your blog, and certainly don&#8217;t wish to offend on that score.</p>
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