Archive for 'World building'
Three ways to give depth to your game’s religions
Few fantasy settings detail what the religious faithful actually believe. Here are three ways you can add depth to gods and their followers’ faiths in your game world.
Posted: November 15th, 2008 under World building.
Tags: Cantos, Edge of Empire campaign, faith, gods, Isis, religion, RPG Blog Carnival, tenets
Comments: 5
Edible wandering monsters
In a recent comment, Jonathan linked to his collection of articles on Gygaxian Naturalism. Reading ravyn’s Ecology for World-Builders from that list, I suddenly understood why the first edition AD&D Dungeon Masters Guide has so many rolls for random encounters in wilderness forest: prey animals.
I always thought that the number of encounter checks listed for [...]
Posted: October 10th, 2008 under World building.
Tags: AD&D, ecology, predator, prey, random encounter, verisimilitude, wandering monster
Comments: 6
Care and feeding of sacred cows: Random encounters
I’m not really starting a series, just echoing the title of J.D. Wiker’s post Sacrificing Sacred Cows: Random Encounters. I really like random encounters and the events they precipitate, and I have to take issue with the points against that he makes.
“Random” means the GM literally doesn’t have any control over what happens from encounter [...]
Posted: September 25th, 2008 under RPG theory, World building.
Tags: D&D, encounter level, grid, miniatures, pacing, play style, railroading, random encounter, resource management, sacred cow, sandbox, tool, wandering monster
Comments: 6
Move people, not things
I love little details in settings that add to verisimilitude. The problem with this predeliction is that when I do my own world building I often let these details bog me down. It’s hard to tell what sort of thing is going to add enough to the setting (and play) that it will be a [...]
Posted: September 18th, 2008 under World building.
Tags: cities, gambit, inspiration, politics, theocracy, verisimilitude
Comments: none
Cantos, the City of Bells
Since I got so much interest in and suggestions for the area I’m working on with the last WIP map, I thought y’all might like this: Cities and towns of the Iron Valley.
I’ve only written anything for Cantos yet, but I’ll be adding more as inspiration strikes. There is some undercity to Cantos that I [...]
Posted: August 16th, 2008 under World building.
Tags: Edge of Empire campaign
Comments: none
Nearly finished map
I’m almost finished the map I was working on using this tutorial. It still needs a compass rose, title banner, nice border, and other finishing touches like that, but the natural and societal geography is done. For some reason, when I export to PNG it gets a shade darker than what I see in the [...]
Posted: August 13th, 2008 under World building.
Tags: Edge of Empire campaign
Comments: none
Map WIP
I’m no artist, but I’ve always wanted to make nice-looking maps on the computer. That’s why this mapping tutorial for the GIMP is awesome. Using it I’ve managed to take this:
And turn it into this:
Rheall should recognise it, since it’s the land I used for the solo game I ran for her recently. (Actual play [...]
Posted: August 7th, 2008 under World building.
Tags: Edge of Empire campaign, Iron Valley, map
Comments: none
