My own hex paper
Posted Friday March 30, 2012 at 07:22 PM
I needed some hex paper for the game I'm setting up. Autarch even has some 6-mile hex paper that's custom-designed for their particular campaign-creation guidelines. I, however, am Very Particular as my wife well knows, and using four different types of hex paper that uses 24 minor hexes to one major hex on one sheet and then 4 minor hexes to 1 major hex on another and then uses rectangles and hexes together on yet another sheet is just silly. 
(Actually, Autarch's hex sheets are very nice sheets and I'd recommend trying them for anyone who likes hexes.)
I wanted one sheet for any scale I could think of. I liked the logic laid out in In Praise of the 6 Mile Hex, and I've got some skill with the drawing functions of ConTeXt, so I made some hex paper with 12 minor hexes to 1 major. With these sheets I can scale up or down in 12ths, giving me 6-mile hexes for my core scale, ½-mile hexes for detailed maps, and 72-mile hexes for large regional maps. I doubt I'll bother with a continental scale for this campaign, but 864-mile hexes should handle that fine if I do.
Download it here:
|||Translation for those who can't hear my tone of voice: tongue firmly in cheek there.|
Friday March 30, 2012 at 07:38 PM
NICE! (I do tease, but it's a good thing ONE of us is particular :)
Saturday January 12, 2013 at 04:52 PM
Thanks for this, it's the best one I've found online. In particular it was hard to find one with good clear numbers. But I like the 6 mile hex article and this sheet works just right.
Sunday April 28, 2013 at 02:50 AM
I'm glad you like it! I actually didn't end up using it because it made using the ACKS domain system just a touch more difficult, but I'm glad it's been useful. It's a nice generic template, which I do plan to use in the future.