Savage Elder Scrolls
I've seen a few hits in my logs from people looking to roleplay in Tamriel using Savage Worlds rules. The Elder Scrolls conversion I'm working on isn't finished, but it's finished-enough that I can use it to run games and I have other projects taking precedence. I figure even unfinished rules would be more useful than nothing to those people coming from Google, though.
So: Savage Elder Scrolls.
Note that my experience is mostly with Oblivion, so there's not much in there that reflects Morrowind or earlier games in the series. However, since I'm not interested in just playing Oblivion with the CPU replaced with a human GM, I tried to avoid re-creating Oblivion's game mechanics. That was my biggest objection to Advanced Dungeons & Savages, and I didn't want to make that mistake myself.
Note that there's a lot that's just skeleton, especially around the Edges and Hindrances, the Bestiary, factions, and non-combat Gear. Alchemy is only half done, but an enterprising GM can fill in the blanks. Restoration spells are barely touched as well, but Savage Worlds provides Healing and Greater Healing for now. Also note that the contact form referred to at the end doesn't yet exist here because I haven't had the time to test out the various contact form plugins.
Feedback and suggestions are more than welcome. This is only around the level of an alpha, so major rewrites might happen.
Comment by Stuart — Dec 30, 2008 10:45:23 AM | # - re
Comment by d7 — Dec 30, 2008 12:39:00 PM | # - re
Comment by Stuart — Dec 30, 2008 2:39:34 PM | # - re
Comment by d7 — Dec 30, 2008 3:13:10 PM | # - re
Comment by Stuart — Dec 30, 2008 4:45:56 PM | # - re
Comment by JW — Nov 26, 2009 8:50:54 PM | # - re
Comment by d7 — Nov 27, 2009 12:43:06 AM | # - re
Comment by JW — Nov 27, 2009 3:55:51 PM | # - re