The RPG Blog Carnival topic for December is transformations and transitions, hosted by Critical Hits. That's very pertinent to me right now since I'm transitioning from being a working student to being either a plain ol' worker or a stay-at-home dad. (We'll see in January which it will be.)
That partly explains the sudden quiet here at the Seven-Sided headquarters. The other part is that my Elder Scrolls conversion for Savage Worlds is coming along swimmingly. I should have Magicka (as magic is called in TES lore) and character mechanics in general done this weekend, and some templated NPCs and monsters done next week. Wednesday the group will hit it with sticks and put it through its paces for a one-shot session.
For Magicka I was tempted to model it after the mechanics in TES3: Morrowind and TES4: Oblivion, but while chatting with Fimmtiu I realised that that way lay madness and I should take my own advice to just trust Savage Worlds' system to work well. I'm tweaking it a bit—the Power used determines which Skill test is needed and there is one Skill for each of the six Schools—but otherwise I've just been putting SW-style mechanics to classic TES spell effects. There are some easy equivalents like telekinesis and dispel which need no name change, and command humanoid which is just puppet renamed. Others are a bit tougher, but I have about 50% of the Powers worked out already.
This hasn't really been a Carnival post so I'm not submitting it, but it did get me to update, so there's that at least.