I went and bought a copy of Savage Worlds Explorer's Edition from my FLGS today just before tonight's session[1. The session was an extraordinarily great game. I managed to induce in one player, unintentionally, by turns claustrophobia and visceral terror with the atmosphere I gave the dungeon. The other players reported being pretty creeped out. There were two cliffhangers, one midway and one just after the big reveal that inspired the aforementioned terror, and both had us all dialed way up. Much of it was even improvised.] of the Edge of Empire campaign, and I'm impressed.
I haven't had the chance to do more than flip through it, though I already know the meat of the rules from its epitext[2. A work's epitext is all the stuff socially attached to it that isn't physically part of it: reviews, previews, discourse about or derived from the text, references to it in other cultural artefacts, celebrity endorsements, and so on. I'm just taking the excuse to use a neat word I learned earlier today]. What impresses me most on casual inspection is that, at CDN$13 + tax, Pinnacle could afford to make it a full-colour, glossy, heavy-stock book. At 160 approximately A5-sized pages that's a phenomenal achievement. The art is also very good and plentiful. This is a quality production. My only complaint is that they chose a slightly-too-saturated yellow as the background colour for every page, and only then because it evokes the feel of the 1st edition Warzone rulebook, giving me some nostalgia-induced dissonance.
Wait! I can use Savage Worlds to run a Warzone/Mutant Chronicles campaign. Hot damn. (I feel a one-shot session featuring a Mishima infiltration of a Cybertronic outpost in the caves of Mercury coming on...)
Yeah. So, I'm looking forward to having the time to sit down and absorb it. I might do more than this mini-review then.