Archive for November, 2008
The Adventure Funnel
The single most useful piece of GM advice I’ve yet read is Dr Rotwang’s Adventure Funnel, a quick and satisfying technique for creating nuanced and memorable adventures.
Posted: November 25th, 2008 under Miscellanea.
Tags: adventure, Adventure Funnel, brainstorming, design, game preparation, GM advice, inspiration
Comments: 8
Savage Worlds actual play
On Tuesday I ran a Savage Worlds one-shot. Overall the session was fun and I think a good demo of Savage Worlds’ strengths and weaknesses. In four hours we managed to make characters and play through that short adventure, which is impressive considering none of us had ever played SW before.
Here are some of the highlights and “low”-lights.
Posted: November 21st, 2008 under Actual play.
Tags: demo, fantasy, one sheet, one shot, review, Savage Worlds, Tomb of Terrors
Comments: 2
The B.A.D.D. Files, part 2
Today’s text file from the B.A.D.D. Files is the sad story of Darren Molitor in B.A.D.D.’s words and his own.
Posted: November 17th, 2008 under Miscellanea.
Tags: B.A.D.D., Christian panic, D&D, Darren Molitor, moral panic, occult, Patricia Pulling, persecution, propaganda, textfiles
Comments: 1
Three ways to give depth to your game’s religions
Few fantasy settings detail what the religious faithful actually believe. Here are three ways you can add depth to gods and their followers’ faiths in your game world.
Posted: November 15th, 2008 under World building.
Tags: Cantos, Edge of Empire campaign, faith, gods, Isis, religion, RPG Blog Carnival, tenets
Comments: 5
Marius Solain, Madman
My new Planescape character Marius is a dispossessed noble who threw himself off a cliff, fell through a gate, and now believes that the Multiverse he’s experiencing is just an elaborate hallucination in the moments before he dies. It doesn’t help that he has untapped mental powers that can alter reality.
Posted: November 13th, 2008 under Actual play.
Tags: 2e, AD&D, character, madness, modron, Planescape, psionics
Comments: 1
The B.A.D.D. Files, part 1
Religion is the topic of this month’s RPG Blog Carnival. Let’s tackle the elephant in the room and take a morbid look at Christian anti-D&D propaganda from the 80s.
Posted: November 12th, 2008 under Miscellanea.
Tags: 80s, Christian panic, D&D, demonology, devil worship, history, moral panic, occult, persecution, propaganda, satan, witchcraft
Comments: 8
D&D spells in Savage Worlds: Feedback?
I’ve been thinking about how to handle magic as it appears in D&D settings. I want to maintain the spirit of Savage Worlds, but I don’t want to entirely re-write settings shaped by Vancian magic.
Posted: November 10th, 2008 under Ideas.
Tags: D&D, feedback, Forgotten Realms, magic, overload, ritual, Savage Worlds, Vancian magic
Comments: 8
Bookkeeping-free provisions and torches in AD&D
In Savage Bookkeeping Joshua extends the minimalist bookkeeping Savage Worlds uses for allies’ ammo reserves to group provisions and torches. Here’s my adaptation of that system to 1e AD&D.
Posted: November 10th, 2008 under Ideas.
Tags: 1e, AD&D, bookkeeping, Edge of Empire campaign, house rules, provisions, Savage Worlds
Comments: 1
The Wormhole Nexus setting resources
Ever since reading Lois McMaster Bujold’s series revolving around Miles Vorkosigan I’ve wanted to play or run an RPG in that setting. It’s brilliant space opera with a wide range of tech, political situations, and scales of travel.
Posted: November 9th, 2008 under Grist for the Mill.
Tags: Lois McMaster Bujold, resources, Savage Worlds, sci-fi, setting, space opera, the Nexus, Vorkosigan, wormholes
Comments: 2
Advanced Dungeons & Savages review
Advanced Dungeons & Savages is a good add-on for playing the implied setting of classic AD&D, but it would be better off putting more trust in Savage Worlds’ mechanics.
Posted: November 7th, 2008 under Reviews.
Tags: 1e, AD&D, Advanced Dungeons & Savages, conversion, Savage Worlds
Comments: 2
