Archive for September, 2008
New spam blocker
So far WP has caught all the spam comments I’ve gotten, but they’re a pain to individually moderate. I’ve installed a spam-comment blocker that does some tricks with server-side timestamp hashes and javascript, which should be invisible to real commentors while blocking bots.
Which is to say, if you have any trouble commenting, send an email [...]
Posted: September 28th, 2008 under Site talk.
Comments: 1
Care and feeding of sacred cows: Random encounters
I’m not really starting a series, just echoing the title of J.D. Wiker’s post Sacrificing Sacred Cows: Random Encounters. I really like random encounters and the events they precipitate, and I have to take issue with the points against that he makes.
“Random” means the GM literally doesn’t have any control over what happens from encounter [...]
Posted: September 25th, 2008 under RPG theory, World building.
Tags: D&D, encounter level, grid, miniatures, pacing, play style, railroading, random encounter, resource management, sacred cow, sandbox, tool, wandering monster
Comments: 6
Fall 2008 Wordle
Wordle.net creates images out of text. It looks a lot like a tag cloud, but it pulls from the entirety of the text you give it so it’s actually much more representational. The wordle at right is what the Seven-Sided Die looks like as of now to its parser.
I like that it says “probably indie [...]
Posted: September 22nd, 2008 under Site talk.
Tags: wordle
Comments: none
Move people, not things
I love little details in settings that add to verisimilitude. The problem with this predeliction is that when I do my own world building I often let these details bog me down. It’s hard to tell what sort of thing is going to add enough to the setting (and play) that it will be a [...]
Posted: September 18th, 2008 under World building.
Tags: cities, gambit, inspiration, politics, theocracy, verisimilitude
Comments: none
Kids, roleplaying games, and the information revolution
I’m reading Shirley R. Steinberg and Joe L. Kincheloe’s Kinderculture, a book on the need for media literacy in the generations currently growing up in our new media-based information culture. The book focuses mostly on the implications that corporate control of media has on the enculturation of children, but the secondary message is that childhood [...]
Posted: September 15th, 2008 under Miscellanea.
Tags: 4e, Actual play, children, culture, Dogs in the Vineyard, Dragon, information revolution, Inuma, kids, orc and pie, Shadowfell, Shadows, The Face of Angels, The Nighttime Animals Save the World, The Princes' Kingdom
Comments: none
Innocence is bliss, sorta kinda
I ran a game of D&D 4th edition shortly after the books were released, and I badly mangled that abortive campaign.
I want to say that the books made me do it, and I have good reason to think so, but the blame is mine for letting them. Let me explain.
If you’re a roleplayer today you [...]
Posted: September 14th, 2008 under RPG theory.
Tags: 4e, critical theory, fun, gamemastering, innocence, rules, system
Comments: 12
Tommi Brander’s Cogito, ergo ludo
I’ve just started reading Tommi Brander’s blog, Cogito, ergo ludo. So far I’ve found Tommi to be a consistently engaging writer and an imaginative roleplayer. His homebrewed persistent fantasy roleplaying system looks intriguing, but I think I’d need a pile of designer’s commentary to successfully digest it. I do like the goals of the system [...]
Posted: September 8th, 2008 under RPG theory.
Tags: blog, improv, preparation, recommendation, system, thinking, writing
Comments: 1
Why it’s not insane to like Rolemaster
Recently I was reading the Creative Commons version of Clinton R. Nixon’s The Shadow of Yesterday. That he chose to release it under an open license is awesome, and though I could write about that I’m more interested in an aside he buried in the game.
Note that this is from an older version of TSoY, [...]
Posted: September 4th, 2008 under RPG theory.
Tags: conflict, Creative Commons, diversity of play, Hârn, reward, The Shadow of Yesterday
Comments: none
What’s wrong with alignment
My recent return to 1st edition AD&D has been illuminating. Re-reading the books now, I realise that much of what I thought was “wrong” with the game then was a product of my immaturity, both as a person and as a gamer and GM. I’ve been a D&D player of various editions after AD&D, and [...]
Posted: September 4th, 2008 under RPG theory.
Tags: 1e, 2e, 3e, 4e, AD&D, alignment, behaviour, D&D, Gygax, OD&D, old school, roleplaying
Comments: none
OpenCourseWare, for learning and inspiration
OpenCourseWare is a pile of lecture notes, tests, syllabi, and other course materials put together by MIT for anyone’s use. It’s intended as a resource for instructors and students, but the list of course materials for each of the hundreds of courses is complete enough that someone could use it to do casual self-directed study [...]
Posted: September 3rd, 2008 under Grist for the Mill.
Tags: academia, education, history, inspiration, learning, MIT, OpenCourseWare, Rome, technology, vacuum tube–punk, women
Comments: none
